Clock (2016) was commissioned as a piece of social furniture for the International Center of Photography Museum at 250 Bowery in New York City. It consists of two parts: a digital-analog clock face at the front of the space facing the street and a pair of projections in the rear.
The wall-mounted projections stream realtime video data drawn from four pairs of cameras mounted in the lobby and exhibition spaces. Custom software strips the position information (x and y coordinates) from this image stream and reorganizes the remaining lo-resolution data in an abstracted grid of sorted pixels. By dropping the ordered pixel positions, any immediate reading of the space is frustrated and, instead, these new images register more forcefully what has changed. The resulting, scrambled images are pictures of that changing data, more machine- than human- readable. Instead of pictures of the space, these are images of what has changed in it, over time. (More on this in an email here . . . )
The abstract screens are accompanied by a concrete clock face, as a flag-mounted digital monitor on a pole directly at the street. Here, custom software creates a digital rendering of an analog clock face as a marker of the consistent back and forth play between continuous and discrete, between analog and digital, that describes many of the images we live with now.
Meanwhile, a bot runs online, collecting and distributing the shuffled images.